Rules

All participants must read and agree to follow all Safety Rules and sign a Wavier and Release of Liability Agreement prior to participating in any airsoft activities without exception. Any violation of the Safety Rules will result in mandatory ejection from the premises.

Goggles & Full Face Mask
Goggles and full-face masks must be worn at all times while in the playing area and target range. Full-face masks must cover the eyes, mouth, and ear canals. Modifications are strictly prohibited.

Protective Clothing 
Closed-toe shoes will be worn at all times while in the playing area and target range. Battle Dress Uniforms (BDU’s), Tactical Dress Uniforms (TDU’s), long sleeve shirts and other protective clothing such as gloves, balaclavas, and shemeaghs are highly recommended.

Barrel Blocking Devices 
Barrel blocking devices such as barrel socks/condoms, or holsters for sidearms are required to be secured over gun barrels at all times. The only exception is at the target area or within the playing area after a game starts. Violators will be asked to leave the building with no refund issued.

All Guns Must Be Magazine Free Outside The Playing Area
All guns must be magazine free (“Mag Free”) in the staging area and briefing room. Sidearms are not required to be magazine free as long as they are holstered. When leaving the play area, a player must remove the magazine from his gun, fire 2-3 clearing shots into the clearing box, and put his barrel blocking device on before proceeding to the staging area.

Guns Bags Required To Enter Facility
All guests must transport their guns to and from the facility in a safe manner. Specifically, all personal equipment and guns must be carried in a soft or hard shell case suitable for real firearms, or in the original factory shipping box, until you are in the staging area inside the field. Also, No C02 pistols are allowed on the field.

FPS Limits Strictly Enforced
The FPS limit for all guns is 400 FPS with .20 gram BBs. All guns must be chronographed prior to entering the field. Players may also be chosen at random for handheld chronograph spot-checks.  You will be given 2 attempts, consisting of no more than 3 shots each, in which to chronograph at the appropriate FPS. If your gun is unable to chronograph after 2 attempts, you will not be able to use that weapon in the game. Once your gun passes the chronograph test, it will have a colored zip tie attached to it. No weapons without zip ties will be allowed in the play area. All guns are subject to a chronograph test at any time deemed necessary by the Metropolis staff. Any modifications made to your gun after being chronographed found to increase your FPS will result in your immediate and permanent removal from the game. No refunds will be issued.

6MM Plastic Or Biodegradable BBs Only
Metal BBs are not allowed. Once your gun has been chronographed, you may choose to fire .20 gram or .25 gram 6mm BBs during the game. .20 gram and .25 gram BBs will be available for purchase in the retail area before and during the game. BBs heavier than .25 grams are not allowed.

Shooting Safety
Players may only discharge their weapons at the chrono range or within the play area. No shooting into or out of the staging area. No blind firing players must be able to see what they are shooting at. Players may never shoot at another player who is closer than the minimum engagement distance of 10 feet. If an opponent is closer than 10 feet away, a player should shout “SAFETEY KILL” in order to notify the opponent that they have been eliminated at extreme close range. You must have an open line of sight to perform a Safety Kill – Safety Kill’s may not be performed through a barrier or through netting. While head shots count, players are asked not to intentionally target another player’s head. Full automatic fire may be allowed during particular scenarios at the discretion of the Metropolis staff.

Movement
Players may not construct anything that will hinder the movement of or cause injury to other players. Players may not alter or move any non-prop features or barriers in the play area. Players may never climb onto or under features. Players may shoot through any opening in a wall, but may only pass through doorways – climbing through windows or holes in walls is prohibited. Do not charge blindly into a space or around an object, as the area may already be occupied. BE EXTREMELY CAREFUL NOT TO STEP ON ELIMINATED PLAYERS! A player may leave a scenario at any time by calling “I’M OUT!”, raising a kill rag and their hands above their head and going to the staging area. All guns must be either holstered or magazine free with barrels blocked before they may be carried into the staging area.

No Unauthorized Equipment
Players are not allowed to bring into the building any equipment deemed unsafe by Metropolis staff. Players in the play area are not allowed to carry real knives of any kind, metal tools of any kind, explosive or other pyrotechnic devices, real firearms, or other non-Airsoft related items. No metal cleats on shoes or boots. Smoke grenades are not allowed. BB grenades or other non-pyrotechnic explosives simulators must be individually approved by Metropolis staff.

No Verbal Abuse or Physical Contact
Profanity, name calling, or negative comments to anyone, their team members, teams or equipment will not be tolerated. Guests wearing clothing with offensive wording on them will be asked to remove the garment. A player may not touch another player or their personal equipment at any time without their express permission.

Referee Decisions Are Final
Any decision a referee makes is final and will not be discussed in the play area. The referee will discuss any calls in a calm manner in the staging area after the scenario is over. Players who are found by a referee to have violated any of the rules listed here will be asked to leave the game with no refund issued.

Age Requirements
All players must be eight years old or older to participate. Players under eighteen years old are required to have a Parental Waiver signed and dated by their parent or legal guardian. NO EXCEPTIONS.

Elimination
A player is eliminated from play if a BB strikes any part of thier body, from the top of the head to the tips of the fingers to the bottoms of the feet, including any of equipment or gear worn. When a player is eliminated they must call out loudly “HIT!” or “Out!”

Eliminated players are considered out and must not talk or communicate in any way with their teammates until the scenario is over. Eliminated players are not allowed to give any equipment or supplies to any other player. Hits to a player’s gun do not eliminate a player.

Airsoft is a game of honor and sportsmanship. All players must strive to exemplify fair play and call their hits, regardless of circumstance. In situations where a player isn’t sure, they should give their opponent the benefit of the doubt and simply call themselves out. You will not have to wait long to get back into another scenario if you are eliminated, so please call your hits!

Players must exercise particular caution during indoor Close Quarter Battle to not over-shoot an opponent, or fire upon an opponent within the 10-foot “no-shoot” range. Any player who, instead of using the “Safety Kill” call, fires upon an opponent within 10 feet will be automatically eliminated the first time by the referee whether or not their fire hit their opponent. That player will also be warned that they will be ejected from the game if they do it again. Players who are determined by the referees to be over-shooting their opponents will be warned once, then ejected from the game without refunds if they continue to over-shoot. Cheating will not be tolerated in any form by any player. If you are caught cheating you will be ejected from the premises without refund.

No Alcohol Or illegal Drugs Allowed On Premises
No alcohol or illegal drugs are allowed on the premises. Anyone suspected of being under the influence of alcohol or illegal drugs will be immediately asked to leave without refund.

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